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Auteur Fil de discussion: Hell Dorado Tournament at GenCon Indy '09  (Lu 5384 fois)
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Messages: 150



« le: Avril 01, 2009, 17:22:39 »

Hey all, so I'll be running some Hell Dorado events in Indianapolis at GenCon '09.  It will be using the 1635 rules (hopefully the cards will be available by then).  There will also be some demos throughout the weekend if you're interested in trying it.

Saturday, August 15, 2009 from 4pm-9pm

It will be located in the TTG (http://forums.ttgamers.com/forums/yaf_forum.aspx) area where we will be running many other games systems and tournaments, as well we will have space for open gaming in the area, so stop on by and play some games with us.  You can even enter the tourney if you don't have an army as I will have a few extras on hand.  But it is limited to only 12 players.  Be sure to register early when the events go up as it sounds like there's a lot of interest.

I will also be running demos throughout the weekend also.  These will be small, scenario driven demos to teach the basics of the game.  These should last about an hour at most, I'm aiming for about a half hour to 45 minutes to leave some time for questions and the like.  Here's the current schedule:

Thursday, August 13, 2009 from 8am-9am
Thursday, August 13, 2009 from 9am-10am
Thursday, August 13, 2009 from 1pm-2pm
Thursday, August 13, 2009 from 2pm-3pm

Friday, August 14, 2009 from 8am-9am
Friday, August 14, 2009 from 9am-10am
Friday, August 14, 2009 from 1pm-2pm
Friday, August 14, 2009 from 2pm-3pm

Saturday, August 15, 2009 from 8am-9am
Saturday, August 15, 2009 from 9am-10am
Saturday, August 15, 2009 from 10am-11am
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The Devil Inside


Courriel
« Répondre #1 le: Avril 01, 2009, 18:45:27 »

The cards should be available by then.  Clin d'oeil
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Courriel
« Répondre #2 le: Avril 01, 2009, 21:31:48 »

I'll be there for sure. Got two friends rolling down for other events and they just received their own gear so possible 3 shows for Metro-Detroit.
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Courriel
« Répondre #3 le: Avril 10, 2009, 08:19:41 »

Definitely me, too!!!  Actually, it's one of the main reasons I'm going down.

- Alec
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« Répondre #4 le: Avril 20, 2009, 03:39:06 »

Here it is guys;

NMN0903848       HellDorado Tournament      HellDorado      08/15/2009 04:00:00 PM      5      $6.00      8

8 spots left as I write this, however, we at TTG gamers have decided not to turn anyone away.  We should have the space.
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The Devil Inside


Courriel
« Répondre #5 le: Avril 21, 2009, 14:59:03 »

I'll be there.

With Generic tickets.  Tire la langue
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« Répondre #6 le: Mai 24, 2009, 17:49:14 »

Here's what it's looking like for registration:

      Game Code      Title                Game System        Start Time        Duration   Cost     Tickets Left
   NMN0903836    HellDorado Demo    HellDorado    08/13/2009 08:00:00 AM    1    $2.00    2
   NMN0903837    HellDorado Demo    HellDorado    08/13/2009 09:00:00 AM    1    $2.00    0
   NMN0903838    HellDorado Demo    HellDorado    08/13/2009 01:00:00 PM    1    $2.00    0
   NMN0903839    HellDorado Demo    HellDorado    08/13/2009 02:00:00 PM    1    $2.00    2
   NMN0903840    HellDorado Demo    HellDorado    08/14/2009 08:00:00 AM    1    $2.00    2
   NMN0903841    HellDorado Demo    HellDorado    08/14/2009 09:00:00 AM    1    $2.00    0
   NMN0903842    HellDorado Demo    HellDorado    08/14/2009 01:00:00 PM    1    $2.00    3
   NMN0903843    HellDorado Demo    HellDorado    08/14/2009 02:00:00 PM    1    $2.00    0
   NMN0903844    HellDorado Demo    HellDorado    08/15/2009 08:00:00 AM    1    $2.00    3
   NMN0903845    HellDorado Demo    HellDorado    08/15/2009 09:00:00 AM    1    $2.00    1
   NMN0903846    HellDorado Demo    HellDorado    08/15/2009 10:00:00 AM    1    $2.00    0
   NMN0903848    HellDorado Tournament    HellDorado    08/15/2009 04:00:00 PM    5    $6.00    7
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« Répondre #7 le: Mai 26, 2009, 02:36:50 »

Have fun guys, I wish I could jump in a plane...
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Sarrasins, égarés, démons, occidentaux, mercenaires, et un voyageur sans age...
Saracen, lost, demons, mercenaries, and one timeless traveler...
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Courriel
« Répondre #8 le: Mai 27, 2009, 13:09:00 »

Have fun guys, I wish I could jump in a plane...

http://www.youtube.com/watch?v=qW4ZFck2zkI
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Late at night... I can still hear their screams... the tiny, innocent voices that cry "It was not us! It was not our fault! Why did we have to pay for your misgivings?"
...and I try to quieten them... the voices in my head and convince myself that I was right - and the dice had to be burned
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« Répondre #9 le: Août 06, 2009, 17:43:41 »

Tournament Rules

Deployment: 5 units from your edge.
Duration: 4 turns
Mission: You receive Conquest Points for completing missions during the game. Person
with most points at end of game wins.  All games will use the Missions scenario.  Tracking sheets will be provided.
-------------------------------------------------------------------------------------------------------------------------------

Backstab:
Impose a loss of at least 6 points of life to the opposite officer.
1 Point of conquest

Massacre:
Eliminate all the opposing troopers.
1 Point of conquest

Head-hunters:
Kill all the independents of the opposite company.
2 Points of conquest

Prestige:
Kill the opposite officer. Note: prestige can accrue with backstab.
1 Point of conquest

First blood:
The company which kills the first ememy gains First Blood.
1 Point of conquest

" The merc died! ":
Kill an opposite figurine which is not affiliated to the same faction as that of the opposite officer.
1 Point of conquest

Knockdown:
Knock down an opposing independent. Note: if the figurine is killed while being knocked down they still
get this.
1 Point of conquest

Artifact:
At the start of the game choose one of your (non officer) models to carry an Artifact. Take that artifact
into the opposing players deployment zone. Note: The model carrying the artifact can`t use any special
orders, auras, or capacities.
1 Point of conquest

Sacrifice (passive order):
The officer must give up two permanent command points.
1 Point of conquest

"Fatality" (passive order/- 2 Cmd):
Before rolling the combat dice a (not insignificant) model may choose to commit a Fatality (order, 2 temp
cmd). If they manage to kill a (not insignificant) model in that combat and stay alive themselves then they cut off the enemies head.
1 Point of conquest (also gain head of enemy)

" Finally! We wiped you out ":
At the end of the game, the player who lost the least value (in AP) of fighters gets this mission:
2 Points of conquest

Conquered ground:
At the end of the game, the company which has control of the central zone, takes gains this mission:
1 Point of conquest

" A head on a tray ":
You get this mission if you return an enemy head to your deployment zone (see Fatality):
1 Point of conquest
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« Répondre #10 le: Août 31, 2009, 17:13:21 »

So the tournament was a blast with the minor interruption of a fire alarm during the last round.  Most guys called it quits, but Ryan Gibbons and Tony Mikulaschek left their models in play and when we returned to the room, they finished their game.

1st place went to Rick (Lionheart) with his Sarrasins
2nd place to Ryan Gibbons and his Demons

Best Painted fig went to Chuck (Beowulfdahunter)
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