Les Chiens de Guerre

English Area => Hell Dorado - General Discussion => Discussion démarrée par: wollfe le Juin 09, 2008, 16:20:26



Titre: sarrassin tactics/builds
Posté par: wollfe le Juin 09, 2008, 16:20:26
rather than hijack the other post thought i'd put one up for sarrassins

so basically i was playing my sarrassins vs my mates westeners and to put it simply i was whooped

it was the two starter sets as thats all we had at the time - i currently own the entire sarrassin range now :)

basically i found that the westeners sat back shot at me, then set my guys on fire and basically i died

all advice, thoughts, ideas welcomed


Titre: Re : sarrassin tactics/builds
Posté par: Dogmeat le Juin 09, 2008, 16:27:53
rather than hijack the other post thought i'd put one up for sarrassins

so basically i was playing my sarrassins vs my mates westeners and to put it simply i was whooped

it was the two starter sets as thats all we had at the time - i currently own the entire sarrassin range now :)

basically i found that the westeners sat back shot at me, then set my guys on fire and basically i died

all advice, thoughts, ideas welcomed

Remember that the Westerners take ages to reload.   ;D


Titre: Re : sarrassin tactics/builds
Posté par: g le Juin 09, 2008, 16:31:50
You do realise that djinn prevents the shooters shooting anyone within 4" of him?
Also i'd use the cat to kill the gypsie girl and remember to only use the sancitified warriors in combats that you've already got people in and after the old mans order.


Titre: Re : Re : sarrassin tactics/builds
Posté par: Breten le Juin 09, 2008, 17:23:26
rather than hijack the other post thought i'd put one up for sarrassins

so basically i was playing my sarrassins vs my mates westeners and to put it simply i was whooped

it was the two starter sets as thats all we had at the time - i currently own the entire sarrassin range now :)

basically i found that the westeners sat back shot at me, then set my guys on fire and basically i died

all advice, thoughts, ideas welcomed

Remember that the Westerners take ages to reload.   ;D

So do the Berbers.  But the Westerners have a couple Auras/Orders that can reduse their reloading time.

The Hashishan is a great way to deal with Sara, and use the Panther for hunting the Lemures, as that's what he's best at.  Pair them up for a a good hunting duo.

If you've got them, swapping in a Berber or two is an option, but remember, reloading takes 2 full turns of doing nothing.  Not even moving, IIRC.

Keep Nazir back, and use him to heal guys as you advance.  I tend to advance him slowly behind a Pillar or two, and keep Chams close by for the no shooting within 4", remeber all his Auras are "on".



Titre: Re : sarrassin tactics/builds
Posté par: Junkenstein le Juin 09, 2008, 22:54:37
Hang on - I can have all 3 auras running at once? I thought it was one at a time. That changes stuff!


Titre: Re : sarrassin tactics/builds
Posté par: Junkenstein le Juin 09, 2008, 23:01:45
Also, my thoughts after 1 game. The Assassin is awsome, especially if you can keep healing him. I kept him in wood for ages and the threat of him locked my opponent down on that side. I then used his abi;ity to "ping" across the table. The Pillar with the sword did some serious damage. The ordinary troopers were a bit naff, especially as 1 got possessed by a Demonic Lemure and killed his mate. Boo hiss.


Titre: Re : Re : Re : sarrassin tactics/builds
Posté par: AndrewGPaul le Juin 10, 2008, 09:18:21


Keep Nazir back, and use him to heal guys as you advance.  I tend to advance him slowly behind a Pillar or two, and keep Chams close by for the no shooting within 4", remeber all his Auras are "on".



Actually, no. Only his aura of not getting shot is always on. The other two need to be activated, and so you can only have one of those two active at a time.

I tried out Tariq, the Spearman and a couple of Berbers recently. The Berber Hunters were so-so; perhaps once we start using the terragenesis rules they'll be more useful.  Tariq, on the other hand, is excellent. CBT 7 and Rapid Strike (Defence) means that half the time, anyone attacking him gets injured or killed before they even strike. If they do die, he can heal himself. The Eagle is most useful for hanging around the enemy Officer and denying him the use of Vae Victis and Vae Solis.

Try and get your Sanctified Warriors to gang up on folk. That Combine Attack ability is really useful. So far, I keep mucking it up; one guy goes in, but gets killed before another one can move in to support him.


Titre: Re : sarrassin tactics/builds
Posté par: BlasterBonatti le Juin 10, 2008, 14:57:14
I thought the sanctified warriors were good, they're not going to kill much but protection 3 is pretty handy against enemy troopers. I HATE Tarique! Especially his stupid pigeon! I think I've mentioned this before though. Then again, all the 80pt officers are crazy-good. You'll feel my wrath tonight Andy, be warned!


Titre: Re : Re : Re : Re : sarrassin tactics/builds
Posté par: Breten le Juin 10, 2008, 17:16:49


Keep Nazir back, and use him to heal guys as you advance.  I tend to advance him slowly behind a Pillar or two, and keep Chams close by for the no shooting within 4", remeber all his Auras are "on".



Actually, no. Only his aura of not getting shot is always on. The other two need to be activated, and so you can only have one of those two active at a time.

I tried out Tariq, the Spearman and a couple of Berbers recently. The Berber Hunters were so-so; perhaps once we start using the terragenesis rules they'll be more useful.  Tariq, on the other hand, is excellent. CBT 7 and Rapid Strike (Defence) means that half the time, anyone attacking him gets injured or killed before they even strike. If they do die, he can heal himself. The Eagle is most useful for hanging around the enemy Officer and denying him the use of Vae Victis and Vae Solis.

Try and get your Sanctified Warriors to gang up on folk. That Combine Attack ability is really useful. So far, I keep mucking it up; one guy goes in, but gets killed before another one can move in to support him.

You're right, not sure why I assumed they were all on.  I must have been recalling that you can have 2 on at once.  Either way my point still stands.


Titre: Re : sarrassin tactics/builds
Posté par: Rich_B le Juin 11, 2008, 01:35:33
Treat the Sanctified Warriors like the suicide bunnies that they are and you won't go far wrong. If they survive for a second round of combat it is a bonus! I managed to get 8 CBT out of one earlier tonight with buffs from support, auras, and Charisma 8) He may have got killed but he took the last few wounds off the Succubus before Asaliah could heal her...

I've found they work great if you engage first of all with the Pillars then bring them in to help mop up ;D The Pillars tend to stick around so you almost guarantee getting your combined attack bonus.


Titre: Re : sarrassin tactics/builds
Posté par: hippiecrap le Juin 18, 2008, 12:40:40
I've not really run tarik, but fromt he looks of him, he's just too expensive at 80 points and just not good enough. you pay a lot for his order of the noob. I run Lara the bint. she's pretty sweet.


Titre: Re : sarrassin tactics/builds
Posté par: AndrewGPaul le Juin 18, 2008, 13:21:08
A good chunk of Tariq's 80 points is the eagle - if you get it right, his commander sits there being rather useless. Plus, Tariq can be almost invincible - Rapid Strike (defense) and CBT 7 means most folk get a good kicking before they can even attack him, and if they die, Tariq can use Second Wind to heal himself.

Granted, the last times I've used him, I was useless. Take that as you will. :)


Titre: Re : sarrassin tactics/builds
Posté par: Breten le Juin 18, 2008, 18:10:30
I've used Tariq with success, but being expensive, it leaves you with a smaller warband.  It's just a matter of picking the right troops to support him, where as with Nazir, he supports the troops.


Titre: Re : sarrassin tactics/builds
Posté par: wollfe le Juin 20, 2008, 02:37:11
so how would you guys deal with the following

golem within charge range of most of your guys, Rossinante then pops his order meaning that all your guys have to charge if able and then using Sara Zingaresce's leamure to create a fire consumed affect around the golem

by the time i'd taken down the golem, id lost 3 sucicide bunnies, and a piller of faith, and had a badly wounded hashashin, who was on fire

thats what got me this week - honestly thinking of taking berber hunters just to kill leamures



Titre: Re : sarrassin tactics/builds
Posté par: Breten le Juin 20, 2008, 17:40:47
That's pretty much what the Berbers are best for in my opinion.  I would also be using my Panther to stalk those as that's what he's best for.  I can't give much more advice until I face off against those myself.


Titre: Re : sarrassin tactics/builds
Posté par: Doober le Juin 20, 2008, 18:13:37
On Wollfe's question regarding Rossinante, the nature of Rossinante's order has previously been discussed in the French language section, and it was pointed out that free enemy combattants are not obliged to charge.  According to the main rules, combattants have the option, in their activation, to do nothing.  So when they activate after Rossinate's order, they have the choice to charge/melee, or do nothing.

It is obviously still disruptive to your team, but at least they don't have to charge like lemmings.


Titre: Re : sarrassin tactics/builds
Posté par: Tobyn le Juin 22, 2008, 12:27:53
Against the Golem, just run away from it. It only moves 8" and Ben has to be near it. So when he is in range just use the Hassasin and or Cat to kill him tie him up. Make sure your using the Pillars daggers to good effect to soften the before they get to you and Nazirs protection is a big boost.


Titre: Re : sarrassin tactics/builds
Posté par: Junkenstein le Juin 26, 2008, 20:38:21
HOw do I deal with grande damne de la colere (and whats that in English?) His stats in melee are scary, so Im guessing shooting? Any other ideas?


Titre: Re : sarrassin tactics/builds
Posté par: AndrewGPaul le Juin 27, 2008, 00:04:28
gang up on him. Use Pillars of Faith and Spearmen, and maybe finish him off with a Hashishin. Use the Vae Soli order to activate two models one after the other.


Titre: Re : sarrassin tactics/builds
Posté par: Corto le Juin 27, 2008, 03:25:36
grand damne de la colere = greater damned of wrath
The best way to deal with it is to have high defense (or failing that high armor) people in its way. If you can get it to charge a Lancer's wall of blades, then the probabilities are with you. The thing with all wrath demons, is that they die easily. The greater wrath has a low defense and will take damage very fast. Unfortunately they do a huge amount of damage in the process, so if you can soften him up with daggers (for example) in order to only have one round of combat, it's perfect.
The main problem is if it comes with Samael, who can keep him alive for a long while... Then you have to bear the pain and hope your guys don't die too fast.


Titre: Re : sarrassin tactics/builds
Posté par: Junkenstein le Juin 27, 2008, 09:28:31
Thanks for that; Ill try it today I think. Wish me luck ;D


Titre: Re : sarrassin tactics/builds
Posté par: Tobyn le Juin 27, 2008, 15:56:41
The best way IME is to shoot him and use grenades from the alchemist to reduce him to a point where he could die after the first combat he fights in thus negating his frenetic ability. Or you can use the stone shoes lemures with the princess to immobilize him but a sucubus is a better target


Titre: Re : sarrassin tactics/builds
Posté par: Junkenstein le Juin 29, 2008, 09:07:39
Actually he died like a puppy! Panther and assassin knocked him down and hurt him (he killed assain in return; I should have used Kitty first really). And the Pillar with sword finished him off. Kitty doesnt do much damage but sets things up nicely for others.


Titre: Re : sarrassin tactics/builds
Posté par: Corto le Juin 30, 2008, 02:30:54
Yes, the panther is great for that but it does need support: it needs a lot of re rolls to get the opponent on the ground, otherwise it sort of dies for nothing.
On the other hand, with a little luck you can have the big G immobilized by your kitty cat and at that point you can do the victory dance with extra happy hoots...


Titre: Re : sarrassin tactics/builds
Posté par: Junkenstein le Juillet 22, 2008, 23:36:50
Also, the Kitty is a target for the Demonic possesion spell, as he has faith "0", so he usually goes to the "dark side". Remember the Greater Demon of Wrath only gets 2 attacks on HIS attack, so if you attack HIM he only (ONLY!) attacks once.


Titre: Re : sarrassin tactics/builds
Posté par: Tobyn le Juillet 23, 2008, 13:16:57
Only a slight mistake guys, the cat has - Faith meaning you cant possess it at all.