Hey there!
One of our first games and we already had problems about the timing of various effects.
We had a doppelsoldner and the golem in Tsilla's "Nueè Gruillant" (the 3" radius deadly area) and as conflict effect we had the one that heals all the soldiers up to 2 PV and does 2 damage to all the indepents.
The mission was the one with the attacker and the defender with 80 AP out of the table.
So we had these effects in the "entretién" phase:
a) Reserves: a couple of independents had to enter the table.
b) Conflict effect: each independet takes 2 dmgs and every soldier remove 2 dmgs. (we rolled high on the frequency table
)
c) Golem's Regeneration (He had only 1 last PV!!)
d) Tsilla's zone effect
It's very important how these effects take place...
-If the golem regenerates before the damages from the zone and the conflict effect he survives (he goes back to 4 PV and then back to 1), otherwise he dies for one of this damage sources.
-Same thing with the doppelsoldner (he had 1 PV left). If the conflict effect heals him before the zone effects, he survives, otherwise the zone kills him.
-If the reserves come in play before the conflict zone effect, they are damaged, otherwise they simply ignore the effect.
Thanks a lot, I hope the game terms translations are correct