Hi everyone!
Been lurking on here for a little while, but now the official English rules are available, I think I'll make the plunge and buy some models and try some games. I'm leaning towards the Sarassins based on the models - but can anyone give me a bit of an idea how the 4 main factions/armies play?
(I play Warmachine - the Lost seem to compare with Khador and the Westerners with Cygnar; is this pretty much the case? What about the Sarassins and Demons?) Can you run Mercenaries as a standalone list?
My one concern is with the cards - I have the translations of the starter set cards and the first(?) wave after that - are there English translations of the more recent models?
Background, etc. looks really interesting; I hope the fluff gets a translation as well.
Anyway, that's enough questions for now - thanks for reading this far... :)
BTW - I'm in Australia (Melbourne) - anyone else out there?
If so, where did you get your models from?
Thanks!
Richard
Saracens are the jacks of all trades, so to speak. They have lots of synergy stuff going on and aren't quite as straightforwad as the other factions, but in capable hands they are a match for anything.
Westerners are about high armour and ranged combat, or at least more than the others.
Demons don't shoot and don't get wounded but rather chug along at full power right until the end. They also usually have very low protection values and lots of life points. They have a nice bag of tricks but those are usually quite easy to employ but hard to counter.
The Lost are the power houses. High points cost per mini but they also do lots of damage and are, all in all, rather scary.
Mercenaries can indeed be played as a standalone list and they seem to fit somewhere close to Saracens in that they have lots of tricks and lots of different options when it comes to the style of play.
These are, mind you, just general tendencies and all the factions support multiple play styles and offer lots of tactical opportunities wrt to synergy and fighters supporting one another in ingenious ways.
Bah
I was so excited that you are in Australia then I read you were in Melbourne, :(
Im in Perth :(
the card will be translated into english I'm sure of that ... no so sure when but right now it will be easy to get help on the orders of the different models so shop around ...
game style every faction have their powerhorse and finnese killing machine some rely on Brute force others demmand a bit more synergy bewteen models . so far I found demons and Lost to be the outrigh CC specialist suported by some nasty magic tricks specialy demons lost use more of their movement ability to shift they placement arround the table and outflank slowers armies... theya re not as good at shoting but have some nasty template weapons and bombs
and Sarracens and westener a bit more of wolf pack mentality. with the members of the company levitaing arround models with Auras or orders that enhance they combat and movement stats missioners, Dijins .... they are definitly better at shooting ... but shooting in this game need to be thinked properly to maximise the effect as many of the weapons take a couple of turn to reload or have limited amunition ... and so far none of my games has lasted beyond the 4 turn ...
mercenaries can be played alone quite a rifraf looking gang they look ( but as effective as any faction) ussing Quichote or Rosinante would allow you to use Sarracens and westener in the same company wich I find quite cool ...
hope it help
Hey hey!
I'm in Melbourne too.
Been keeping an eye on this game for a while, would love to give it a go some-time
Hi all, I'm in Sydney and I speak fluent French so contact me if you want some info or a game.
For others in Sydney, the Tin Soldier will very shortly stock Hell Dorado. If you are still undecided, Murray or I (Guillaume) are very likely to be there on any given Thursday night so come in and have a chat.