Les Chiens de Guerre

English Area => Hell Dorado - General Discussion => Discussion démarrée par: Lemminkäinen le Janvier 17, 2008, 09:56:46 AM

Titre: Lemm's introduction to Demons
Posté par: Lemminkäinen le Janvier 17, 2008, 09:56:46 AM
With us hopefully getting new English-speaking players, I thought that maybe we should do short descriptions of the different factions. I'm the most knowledgeable about Demons, so decided to start with them. Others are more than welcome to offer their insight into Demons in this thread or begin new threads on other factions. So comments and questions are very welcome.

Demons don't get wounded - they function at their full until they drop. They also have very low Protection scores but this is made up by their huge Life Point totals. All of this combined means that Demons tend to survive without losses for the beginning stages of the game but then have a tendency to start dying in droves in the latter stages.

Demons also don't shoot and they aren't a match for the raw combat power of the Lost, but they have lots of neat tricks up their sleeve and are pretty good at controlling the pace and flow of the game.

I decided to tackle the starter box first, but I will hopefully add the reinforcements, too. Of course others are also welcome to do so :)


So, any comments or questions?
Titre: Re : Lemm's introduction to Demons
Posté par: Don Lope le Janvier 17, 2008, 10:52:38 AM
Hi

just a comment:

It's a very good work.

godd luck
Titre: Re : Lemm's introduction to Demons
Posté par: Lemminkäinen le Janvier 18, 2008, 12:42:19 PM
Thanks, Superphoenix! :)

I'll continue on to the first wave of reinforcements:

Titre: Re : Lemm's introduction to Demons
Posté par: zim le Janvier 18, 2008, 14:20:28 PM
I find the write-ups really helpful as I finally can play the Demons I possess like six months now and never played ???
keep up the good work and tell us more about the next wave's models. if you are French feel free to translate all the stuff Tsilla has other than abilities of course ;)
Titre: Re : Lemm's introduction to Demons
Posté par: Lemminkäinen le Janvier 18, 2008, 15:17:32 PM
Thanks for the kind words, zim :)

I can't speak French, but I have become moderately good in deciphering Hell Dorado cards. As far as I can tell, Tsilla's spells are as follows:

First one causes Stunned-state on an enemy model (I can see the -1 DEF as being very useful against some opponents).

Second one causes a cloud of deadliness three inches from the Lemure. Anyone in this cloud at the beginning of the round takes one point of damage except for Demons. Spamming these sounds like fun in take and hold style scenarios.

Third one causes 1d6+1 points of straight damage that goes through PR.

Her unique order is a teleport (on herself only), which is very nice in scenarios. And her aura causes -1 to Faith to fighters within four inches.

All in all she seems like a nice support piece and a cheap leader, but she can't fight her way out of a wet paper bag (the worst damage table in the game). Luckily she is good at running away :p Asaliah is better but 20 points difference is nothing to scoff at. And I can see her as being hellishly good in some scenarios, which call for strategic control (who ever has more CMD-rating at the objective wins).
Titre: Re : Lemm's introduction to Demons
Posté par: Don Lope le Janvier 18, 2008, 15:27:55 PM
hi

In the second tsilla's spells:

You forget the damné in exception to damage.

Good luck
Titre: Re : Lemm's introduction to Demons
Posté par: Lemminkäinen le Janvier 18, 2008, 15:37:25 PM
I did include the "except for Demons"-part in there ;) But how long does the effect last? There is something about "permanent" there, but I'm not sure. Also, there is a lot of stuff about the teleportation order that I can't fully decipher - can it be used to leave close combat?
Titre: Re : Lemm's introduction to Demons
Posté par: Don Lope le Janvier 18, 2008, 15:53:42 PM
hi

The land is permanent and deadliness except for the demon and the damné.

Tsilla can use her teleportation order all the time. She can eave close combat. She doesn't arrive in a control area for the end of her teleportation.

excuse my english i'm a fucking french and i'm not very good with the Shakespeare's language.

Good luck
Titre: Re : Lemm's introduction to Demons
Posté par: Lemminkäinen le Janvier 18, 2008, 15:59:11 PM
Your English is light years ahead of my French, let me assure you :) And thanks for the answers, very enlightening!
Titre: Re : Lemm's introduction to Demons
Posté par: CaffeineBoy le Janvier 18, 2008, 19:00:41 PM
Thanks, Lemm! Great summary!

I've been looking for this kind of info for a while now. Keep up the good work and, uh... whenever you want to start the other factions (say, maybe Sarrasins), I'll be reading.  ;)
Titre: Re : Lemm's introduction to Demons
Posté par: Lemminkäinen le Janvier 19, 2008, 10:49:25 AM
Superphoenix, I just realized what you meant. Yeah, Damnes and Demons are immune to that Tsilla's spell - I honestly just somehow missed the Damnes part and then was confused. Sorry about that.

CaffeineBoy, thanks fo the kind words, and your wish is my command :)

Also, let's tackle the second wave of reinforcements, the big fella:

Titre: Re : Lemm's introduction to Demons
Posté par: Breten le Janvier 28, 2008, 20:52:19 PM
Nice write-ups.  Kinda wish I would have read this one before my first game this weekend.  My Sarracens didn't fare too well against the Demons.  That Angelic Inspiration is nasty.  Luckily I finished off the Infernal Ambassaor before my opponent got to activate the order.  Them Demons is tough.
Titre: Re : Lemm's introduction to Demons
Posté par: lapiaz le Janvier 29, 2008, 09:25:48 AM
 I have  seen the great demon of rage samael  combo work  and it tis a nasty trick ...  demons players  have in this a  fantastic way of dealing  lot of damage  .. the idea is to get all oponent  down in their point of life  to weere all are wounded  or neear wounded  and then heal back those points  and  leave to the maths ......

againts  demons  runing this  combo the best thing is to avoid  the great demon and all other heavy hitters  and  concentrate in samael...  shooters  grenade  artillery are a must to  manage  this  and of course run arround the table ....  if you got a good independent that could stand  againts  the demon of rage  bring him on early in the game in contac with the Great demon  to keep him busy ....
Titre: Re : Lemm's introduction to Demons
Posté par: Tuska le Janvier 30, 2008, 19:28:36 PM
Tack Lemmy, this are handy and useful information.
Btw: can we get all of them pinned?
Titre: Re : Lemm's introduction to Demons
Posté par: zim le Mars 04, 2008, 18:44:39 PM
@Tuska
you want Lemm to pin your minis ? ;D
Titre: Re : Re : Lemm's introduction to Demons
Posté par: Newbie_From_Hell le Mars 23, 2008, 02:10:05 AM
any chance of the 3rd and 4th release

I can't for the life of me figure out how to use the Demons of greed

Cheers
Titre: Re : Re : Re : Lemm's introduction to Demons
Posté par: lapiaz le Mars 23, 2008, 13:16:24 PM
Citation de: Newbie_From_Hell le Mars 23, 2008, 02:10:05 AM
any chance of the 3rd and 4th release

I can't for the life of me figure out how to use the Demons of greed

Cheers

do you mean ''Laurel and Hardy'' ;D as I  call them 

the skiny  version  is a great  companion figther .. he will be good at suporting or being suported in a figth  dependin who you are fighting ...

if you are engage againts a  big  guy ( base wise or point of life  wise )  you want to use him  with as many combat bonus as you can muster .. vae victis  charisma aura ...    get s many rerol as posible ...   inmobilizing  the oponent is your goal .. if not at least you stun the model  for the next combat .  the  demon  may die  but is you have samael arround  you may tranfer  the wounds to him .
them using a vae soli hit the  fallen guy  with  another model an attack without retaliation ....

if you are figthing a small model  (small base  and low to medium point of life) ...  hit the model  with  another model  first , making  the guy a bit soft , wounded or nearly wounded ...  an then use Vae soli and  try to  eat the  guy with your demon ... this will make the demon become  obese and intact(if the skiny was wounded  once it become fat it heal  totaly)    chances are that  a low PL trooper will be digested  on the upkeep phase,   if the model is one with several point of life  it may take a couple of turn  but this probably mean that you eated an independent  that will be removed from the table and  his comand point  ,if it have, will be  lost .
now you have an obese  demon that need  protection  and  suport in  the form of combat dices and a body guard   as his defence and combat are low  never move this guy as  he is  slow and  it recieve a bonus dice in combat if some one attack him  if he get in combat  use vae victis  as he  hit hard ...   

if he survive the storm and finaly  digest the model in his  belly  the he will become the skiny again and   it will heal again any  wound  he took as an obese form ...