Les Chiens de Guerre

English Area => Hell Dorado - Rules => Discussion démarrée par: Hjelmen le Mars 14, 2008, 20:34:33 PM

Titre: A few basic questions
Posté par: Hjelmen le Mars 14, 2008, 20:34:33 PM
Hey hey!

So I had my few first games today, Westerners (me) vs. Saracens, and naturally we ran into some issues, which I couldn't find answers to with search.


Also my buddy asked me to ask about the official release of the english rulebook and statcards; is there any ETA yet?

I really loved the game(s), so Ihope you can help me out :)
~Hjelmen
Titre: Re : A few basic questions
Posté par: Fenris le Mars 14, 2008, 20:52:28 PM
1. Radiant = affected when a mini enter or touch the spell area, and the effect vanish when it exits (except for consumed effects). Obscured : block line of sight for shooting (not needed to engage ennemy characters)
2. You just pay 1 CMD when moving more than your initial move (run or charge), except if the mini have a special terrain ability (like strider), your move is unaffected.
3. that's right. Look through the eyes of your mini : if no part of the target is visible, the shoot isn't possible.
4. The Valet's aura affect allies and ennemies as well.
5. Advanced deployment X = You deploy all fighters with this abilitie after all others (without advanced deployment), and up to X inches from your initial starting area (defined by the scenario).
;)
Titre: Re : Re : A few basic questions
Posté par: Hjelmen le Mars 14, 2008, 21:05:39 PM
Thanks alot for the answers, everything is coming together now :)

Just to make sure that I've got it right:
Citation
1. Radiant = affected when a mini enter or touch the spell area, and the effect vanish when it exits (except for consumed effects). Obscured : block line of sight for shooting (not needed to engage ennemy characters)
Ok, so if anyone moves through the area is affected by the effect (Consume (Fire 2/3))? > That's right !  ;)

thanks again!
~Hjelmen
Titre: Re : A few basic questions
Posté par: 2.0 le Mars 15, 2008, 02:10:53 AM
Those were helpful questions, thanks for the answers.  Another note on terrain:

You have 3 types that I can see.  Difficult, Obscured, and Impassable.  Difficult doesn't require any change in movement, just an added command point to cross it.  Obscured just blocks line of sight.  And impassable, is well... impassable.  So are there any terrain types that do affect movement at all?  What about like rock walls and such?  Walls aren't really difficult terrain, but they aren't really impassable either are they?  I'm speaking of a wall that comes up waist high or a bit higher on a model and not too thick.
Titre: Re : A few basic questions
Posté par: lapiaz le Mars 15, 2008, 12:12:09 PM
the use of a comand point  is more that enough  of a deterrant  IMHO.  if your terraformation phase go south and your opponent have lots of  model that are not  affected by  terrain and have plenty of scouts ( Egares/lost)  you will  understand  how percious are those CmD points 
Titre: Re : A few basic questions
Posté par: 2.0 le Mars 15, 2008, 16:19:58 PM
No i realize the importance of command points (though my buddy plays Lost, so the importance of terrain is... lost.. on him)  :D

I just don't know how to approach walls from a rules standpoint.  Can you just run over them using the 1 CMD penalty or are they more impassable where you have to go around them?
Titre: Re : A few basic questions
Posté par: lapiaz le Mars 15, 2008, 20:13:59 PM
 Hah!!! :D :D ..   it is clear in the french  and my spanish  translation
''impracticable''  any terrain piece  of height   2''  or more  are impracticable  meaning you can't stop or  cross them   (unless you have intangible ability )   also any piece of  impracticable  terrain  affect also the zone of control of models near them ...   don't know how to explain it properly     it go something like this

if model A have a ZC of  3'' but  he is in front of a impracticable  terrain piece (say a 2.5 inches  tall  wall ) his zone of control  stop at the wall
Titre: Re : A few basic questions
Posté par: 2.0 le Mars 15, 2008, 21:57:57 PM
exactly what I was looking for, thanks Lapiaz!
Titre: Re : A few basic questions
Posté par: lapiaz le Mars 15, 2008, 23:07:27 PM
anytime  ;D
Titre: Re : A few basic questions
Posté par: wollfe le Juin 04, 2008, 03:24:49 AM
Citation de: Hjelmen le Mars 14, 2008, 20:34:33 PM


  • Sara Zingaresce's spell Immolate. How does it work? The translated card mentions Radiant & Obscured, but I can't find these in the pdf.

~Hjelmen

ok now my question is the card says create a round barrier with a radius of 3", lasting 3 turns etc etc - now is it a hollow area i.e. safe zone surrounded by an infinitesimly thin wall that deals damage/makes you consumed, or is it a circle of doom where everything within the area takes damamge/get consumed??

my thoughts are to go with the first idea, hollow safe zone surrounded by a ring of fire - but maybe thats wishful hoping on my part :)

thanks in advance[/list]
Titre: Re : Re : A few basic questions
Posté par: Dogmeat le Juin 04, 2008, 09:29:32 AM
Citation de: wollfe le Juin 04, 2008, 03:24:49 AM
Citation de: Hjelmen le Mars 14, 2008, 20:34:33 PM


  • Sara Zingaresce's spell Immolate. How does it work? The translated card mentions Radiant & Obscured, but I can't find these in the pdf.

~Hjelmen

ok now my question is the card says create a round barrier with a radius of 3", lasting 3 turns etc etc - now is it a hollow area i.e. safe zone surrounded by an infinitesimly thin wall that deals damage/makes you consumed, or is it a circle of doom where everything within the area takes damamge/get consumed??

my thoughts are to go with the first idea, hollow safe zone surrounded by a ring of fire - but maybe thats wishful hoping on my part :)

thanks in advance[/list]

Circle of doom!
Titre: Re : A few basic questions
Posté par: Corto le Juin 05, 2008, 04:08:16 AM
The terrain element would be a disk (full) of the appropriate size, not a circle (empty).
Titre: Re : A few basic questions
Posté par: wollfe le Juin 06, 2008, 02:02:10 AM
thanks guys - its just the whole barrier thing that threw me  :o