With the posting recently of the minis due for release in wave 5, I have a favour to ask of anyone with a rulebook. Is it possible to give us non-french speakers a heads-up as to what to expect from them? Not hard stats or info on auras and spells, but just an overview of what the minis do. Its nice to know whats coming but the anticipation gets too much after a while ;D It would be cool for the future releases as well, and of course this is assuming Asmodee doesnt have a problem with it. Thanks guys!
In the order they come in the book:
Westerners
Swordsman: melee trooper(s?)
Demons
Cryer: Independent mentalist.
One aura gives -1 penalty in CBT and SHS to non luciferian models with less than 3 Faith within 6"
Other aura: anywhere on the battlefield, models that use CMD points to use an order take the same # of wounds as the # of CMD points spent
Demon of flesh: blocking trooper, it regenerates all its wounds points
Saracens
already detailed here (http://arch01.forum.helldorado.fr/index.php?topic=1536.0)
Losts
Etruscilla: corvus (bird-like race) Officer, mentalist. A very poor fighter but makes up for it by making the whole game nocturnal (all models get the Discretion ability), and by being able to cast light on single models to make them lose Discretion.
Saurav-Geet: Squamata shaman, Independent model with a healing order and an aura boosting ranged disks of Squamata warriors.
Squamata spitters: ranged fighters with a acid spray spitting attack and an explosive drool.
I'll do the mercs tomorrow unless someone else gets to it before :)
that gotta be me
let see
Gilles De Rais Marshal of Hell (or something on those lines) Officer ...
it look like one of the double Soldier from the westeners but with a meaner sword and dont get wound penalties ...
his best order allow him to take the domination for the coming turn
the other one always give the domination at the star of the game
and he have reinforcement allow him to take 24 extra that will come latter iinto the game
Assassin D'ALI
a saraceen independent this dude really hate figthers with faith 3 or above
at the start of the game he will gain a combat dice for every enemy fighter of faith 3 or above
he will have terror 2 when fighting model with faith 3 or above
his auras are even better as one give one plus to faith for models of faith 0 or 1 and the other one (active one) heal 3 pv to models of faith 1 or 2
we also getting an Italian infernalist smugler Angelo Casaviecchi not completly sure if I got him rigth .
I think he is capable of sumoining lemures to help other infernalist ...
CHaron this guy look like it will be fun to play he have an order(extenuant) that allow you to move an enemy 10 inches away not sure if you will be able to send him in to contact with other of you models
his unique order allow him to take an enemy trooper in contact with him out of the game
more later
Helle Moller a female tracker in the art work she have several scars on her face she use two weapons asword and a mace
the mace don't do damage but can stun and slow or inmobilize .
if she fight and Unique model (those with a proper name ) she will get and extra point on defense and a bonus combat dice, if she use the mace againts an unique model ,... her protection is bad and get worse (zero )againt slashing attack
Franc tireur ... and unique shooter, use a mosquet range 10 spiritual damage, and with 4 dices to shoot 5 if he don't move. can;t fight in close combat but he don't need it really ...
Russian Huntsman good figther bit expensive his order allow him to rise his terror by 1 or adquire it againt a model he is fighting It can't go above 3
his unique order is sweet ,dont know if I get it right, .... he can set a trap againt an enemy model that is been activated and performing running, charging or runing away from combat the enemy model will fall (mis au sol ) and take 3 point of damage with no protection
deserter
a 4 point of life figther with a masive damage table and at 11 point this guy will be the ones gatting vae victis a lot as they only have 3 dices to fight but if they hit 5 times they can dish an 11 point of damage :o :o :o for a mere 11 points and the have charge reception
Thank you for the posts guys! I'm still waiting on my rulebook and it's nice to see what we have to look forward to, which allows us to shape our armies, too, although I'll probably end up buying all the releases anyway!
I remember a Buddhist Mercenary being in the rulebook. His artwork looked pretty cool. Was he listed above and I just missed it?
It is Sha Zen Rha, a bouddhist demon...quite tough, he can poison its opponents and warp directly in base to base to the weakest ennemy model.
There are also :
Helle Moller, a female bounty hunter.
Trente deniers ( thirsty deniers), an elit sharpshooter ( with Longinus musket ;)).
Alazaïs, a female infernalist ( can cast a life drain and has good control spells ^^).
Angelo Casaviecchi, an italian lemure smuggler and breeder. He is not an infernalist de ipse, but he can summon a lemure when he is in base to base with an allied infernalist and he's quite canny at catching them.
Thanks very much guys. Any info on what Im going to spend my money on is a good thing!