Les Chiens de Guerre

English Area => Hell Dorado - General Discussion => Discussion démarrée par: Night Hunter le Octobre 06, 2008, 21:59:09 PM

Titre: Russian Trapper and Deserters
Posté par: Night Hunter le Octobre 06, 2008, 21:59:09 PM
So if I am reading the preview correctly, the Russian Trapper and two Deserters are going to come in one reinforcement box- like the trapper, can't wait to see the deserters-

Any ideas on how to fit these two into the Mercenary army?
Titre: Re : Russian Trapper and Deserters
Posté par: Bork le Octobre 06, 2008, 22:16:54 PM
dont know much about the deserters but the trapper is a very very useful model indeed. his trap laying order is fantastically useful, his abilities enable him to use an entirely differant set of tactics than regular models, he packs a really good punch in combat and is pretty survivable. also its a max of 2 of them. we might see alot of these in armies in the future i think.

if anything it could use a tone down, compare charon to the trapper and there isnt even a contest in whos infinitly better and the trapper is 7pts less. got the balancing wrong here i think
Titre: Re : Russian Trapper and Deserters
Posté par: mathieu le Octobre 06, 2008, 22:38:24 PM
As for the trapper, its Orders are described here (http://arch01.forum.helldorado.fr/index.php?topic=1965.msg21743#msg21743). I don't have the stats at hand, sorry...

If the model is (as often) true to the concept, that'll be a very cool miniature.
Titre: Re : Re : Russian Trapper and Deserters
Posté par: Dogmeat le Octobre 06, 2008, 23:40:55 PM
Citation de: Bork le Octobre 06, 2008, 22:16:54 PM
dont know much about the deserters ...

Papist troopers.  Low end stats, PR2, receive charge, 3-4-5-8-11 damage chart, cheap as chips.   ;D

Citation de: mathieu le Octobre 06, 2008, 22:38:24 PM
I don't have the stats at hand, sorry...

Russian trapper

Independent
Human
Male
Orthodox (Christian)

MVT   4   3
SHS   -
CBT   5   4
DEF   3   2
PR   2
LP   14   4
FTH   1   0
CMD   -

Orders

Skinning
1 CMD
This order can only be used when the Trapper kills an enemy unit.  He gains the Terror ability or adds 1 to his Terror ability if he already has it, with a maximum level of 3.

Trap laying ?
Free • 1 permanent CMD • Unique
This order must be used while an enemy is performing a Run, Charge, or Retreat action (at any time during the movement).  The enemy becomes Knocked down and suffers 3 Damage points (PR is not taken into account).

Two-handed axe
Slashing
Cumbersome
1   3
2   5
3   6
4   8
5   10

Strider
Discretion 5
Scout
Ambush

25
Limited 2
Base size : medium


;D