this is a slide show of the last game I played againts a friend ... he was using the sarracens starter I was using all the Mercenaries models available , using Quichote as the oficer. Gotta love charisma 2 .
the Danme troupiers were isue with the combat defensive 3 option, wich was a game saver, as they reduce a lot the efectiveness of the Sarracens ... Alazias the black widow was amazing Drain the vie allowed me to soft the big targets before finishing them up ... The golem was a waste .. being Mis au sol by the panther in his first activation and rolling buckets of snake eyes ...
manage to steal one of the aura from the Djin with a lemure as well . Gotz was really unlucky on his debut figth , he manage to stun a pillar and make all the independent slow for a turn but the guy was rolling 1 and 2 the whole game so he die to quick ...
The Voyaguese was a killing machine combat defensive , talent inne and the charisma from quijote make her the most efective model at combat ... and to top up the regeneration help her to stay alive ... and because the merc never loss the domination she have terror so most of the time the oponent was rolling one dice againts her and she was rolling 5
the sarracens gamble all their comand point to fast making the pillar better and rushing the assasin, (shadow walking) on the first turn without Comand poits for a vae victis , againts the Damne. Wich was saved by a miracle (combant defensive 3)
the Emir use his special order to give +2 to defense on the next turn running out of comand points after rushing his troopers into the combat they become hard to hit but with time and the charisma2 they went back to their original defense value and start dying .
Gotz ability ,making all the independent ralenti (slow), is quite good as it force the troopers to move also this mercenary company still have space for an extra troper wich give the company a 18 to the domination ... no bad at all