A resumé of what can ( and cannot do
) the miniature iof this fifth wave :
Westerners :Alvaro Acheverra de Balguer : the old inquisitor is rather expensive and quite squishy, even if he can ( with humble results
) defend himself. He is quite costy, too, but fielding him will provide you 2 CMD points, which is Huge for Westerners. His unique order, Divne Stupor, can force models with a faith stat of 3 or less to give up their next activation. Last but not least, his aura of fanatism give the fanatic ability to all papists in a certain radius ( get slightly better stats when they are wounded).
Soeur Heloïse is, well, an homicidal nun. She is not deployed with your miniature, and will appear latter during the game ( in base to base with an ennemy model or anywhere on the battlefield, depending of the amount of CMD you are ready to paid for). She can attempt to Murder an ennemy model ( +5 fight for the next fight, to a total of 8 !!!). Spiritual damage. She is very annoying to contact ( on 4+, she desingage before anyone can roll dice).
Sarracens :Dibukkims are soldiers, who, for some mysterious reasons, loose their sanity in hell. There stats are better than other human grunts, and they can behead their opponent before they blink an eye ( swift stryke/Attack, 10 dommages max, 4 CBT). But thing can get awry for all players if they are hurt : they quickly became berserk. In this state, they can receive no order, and, worst, they attack anyone, friends or foe...
Demons : the couple of Damned of Pride.Well, the couple is the most expensive miniature in the entire game at the moment ( 42 points). The dwarf one is quite frail, but very deceitful. He automatically boost his fellow in a six inches radius ( +1 CBT? can stack with charisma) and has a second ability very funny ( called denoucement). The great one is basically a melee monster, in some ways, he is tougher than the Great Damned of Anger ( best DEF, can regenerate). He can defy an ennemy in base to base ( no one can disengage until the end of the fight). Of one of them die, the other one get Courage ( Special ability : I was the one who was right !).
Losts :Squamatas pathfinders are master scout. They can camouflate in any rough terrain. Their Advanced Deployment 4 allow them to hurl poisoned javelines to the ennemy quickly.
Mercenary :Squamatas wanderers are canny scouts ( Arpenteur, Eclaireur, Premier Contact) and capable fighters ( CBT 3, DEF 4, 7 hit points, PR 2) who will work for any factions. They are quite unexpensive, too ( 12 points).