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Charon the Ferryman

Démarré par Night Hunter, Octobre 01, 2008, 16:43:11 PM

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Night Hunter

Any ideas on how this new great looking character will fit in with the existing Merc list- He has a couple fun spells...

Darth-Swen

#1
Citation de: Night Hunter le Octobre 01, 2008, 16:43:11 PM
Any ideas on how this new great looking character will fit in with the existing Merc list- He has a couple fun spells...
Here is his profile for those who don't know it yet...

Charon
Ferryman of Hell

Independent
Marmorean   
Asexual   
Unbeliever   
   
MVT   3
SHS   -
CBT   4
DEF   4
PR   0
LP   12
FTH   -
CMD   -
   
Orders   
   
Change of circle   
Exhausting o 2 permanent CMD o Unique   
An enemy Trooper in contact with Charon is removed from he game.  He is not considered to have been killed.   
   
Instant movement   
Exhausting o 2 CMD   
A unit in contact with Charon is immediately moved, without taking into account the state of the terrain or the units, over a distance of up to 10 fathoms, but it must be placed in empty terrain, and neither in contact with, or within the control range of an enemy unit. The moved unit suffers a -1 CBT penalty until the end of the turn.   
   
Spectral claws   
Lunge 2   
Spiritual damage   
1   1
2   2
3   Life drain 2
4   3 + Stunned
5   3 + Immobilized
   
Discretion 6
Dodge 3
Runaway
Intangible
Fast 3

32
Unique
Base size : large

---

Understanding the miniature will be released at the same time than all the other "missing" mercenary references, possibilities to use Charon are limitless.

Now his orders are exausting and CMD expensive. Not convinsed he will find his place into my army list often (even if the miniature looks fantastic)
DARTH-SWEN, Acheteur obsessionnel, Peintre occasionnel
Occidentaux 23/487 (4.7%) - Démons 0/461 (0 %) - Sarrasins 62/484 (12.8 %) - Égares 0/388 (0%) - Mercenaires 147/456 (32.2%)

BlasterBonatti

I just like the idea of teleporting my Great Damned of Anger an extra 10"! Could be very useful in certain scenarios too. Me like.