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Unique orders

Démarré par Grendel, Février 10, 2009, 20:22:30 PM

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Grendel

Ok, this is going to be a stupid question but the rules aren't totally clear.  If an order is Unique, does that mean it can only be used once per game - no matter how many models have the order?  My guess is that the model itself can only use the order once, but any duplicate model with the same order can also use it once.  Am I right?

WEiRD sKeTCH

Citation de: Grendel le Février 10, 2009, 20:22:30 PM
Ok, this is going to be a stupid question but the rules aren't totally clear.  If an order is Unique, does that mean it can only be used once per game - no matter how many models have the order?  My guess is that the model itself can only use the order once, but any duplicate model with the same order can also use it once.  Am I right?
Once per game per model. So if you have two models with the same unique order, they can each perform it once per game.

Grendel

Ok, so it's as I thought then.

But then I have a question about balance.  The Fencer can spend 2 permanent command and gains +1 MVT, +2 SHS, +2 CBT, and +2 FTH until the end of the game.  On the other hand, one of the Pillar of Faith models can spend 2 permanent command and only gains +1 DEF and +1 PR until the end of the game.  I know defense and protection are different kinds of stats, but a total bonus of +7 versus a total bonus of +2 for the same command cost seems rather strange.  Then again, I've read about the lancer abilities so I guess that's how it goes.  just need to get more models.   ;D

Franck

You shouldn't compare +2 and +7 but the whole stats. The pillar starts with better ones, faith is not that usefull, neither is really high combat.

Those 2 mini are both really good, and the difference is quite small.

Enjoy your pillar, he'll help you in many games!

Dogmeat

One big difference is that the Pillars ability is a Passive skill.  That means that you only need to commit to paying the 2 CMD when its needed.  The Fencers skill is Active and so they have to pretty much give up an activation to use it.  In a game with limited turns this can be a big problem.  Also, the Westerners do tend to have less CMD points than the Sarassins.  It balances out.

Its by no means "perfectly" balanced, but I don`t think that can actually happen in a game.  
"A daemonibus docetur, de daemonibus docet, et ad daemones ducit"

Corto

In my opinion, the difference is mainly that +1 defense is a *huge* bonus, specially when coupled with a protection of 3. You can't compare +2 faith to +1 defense, there is just no common measure. I would not exchange my pillar's bonus of +2 with the fencer's, the succubus' maybe, but I'm not even sure as it's active...
Sarrasins, égarés, démons, occidentaux, mercenaires, et un voyageur sans age...
Saracen, lost, demons, mercenaries, and one timeless traveler...

Bob

Citation de: Dogmeat le Février 10, 2009, 23:46:45 PMOne big difference is that the Pillars ability is a Passive skill.  That means that you only need to commit to paying the 2 CMD when its needed.

Still, he can only use it during his own activation, and would feel very bad if charged without his armour :P If you want to play it safe, you still need to use his order on first turn, but at least he can run while doing it.

CitationAlso, the Westerners do tend to have less CMD points than the Sarassins.

This does not hold anymore in 1635. With all westerner officers getting +1 CMD and 2 commanding independents getting some serious boost (the fencer and the missionary), the Westerners are now at least on par with the Saracens.

But the comparison is still not accurate : a +1 DEF is invaluable, and with DEF 5 / PR 3, the boosted halberd pilar is the toughest mini in the game. It is definitely worth its 2 CMD.
Il a Dieu à son côté, et un flingue de l'autre.

Grendel

Ahhh....I forgot about the active versus passive aspect.  That does indeed make a big difference.  I'm still trying to remember all the rules, but I'm getting there.  And I forget to use special abilities about 1/2 the time too.  But again, just a matter of repetition.

I agree that the Pillar with halberd is a defensive beast (and not too bad offensively either).  I just really wondered about how Asmodee came up with the numbers.  Thanks for the input everybody!

Does anyone know if they plan to make individual models available at some point?  I'd love to get a couple lancers, but I don't think I really need more than one alchemist.  Same goes for the Pillars....