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mathieu
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« le: Août 01, 2007, 14:43:56 »

The English translated rules are available here. They include the errata from yesterday, and I'll try to keep up with whatever official bug correction might pop up in the future.

Please let me know if you see any mistakes or inaccuracies Sourire
« Dernière édition: Janvier 29, 2008, 21:49:42 par mathieu » Signaler au modérateur   Journalisée

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« Répondre #1 le: Août 02, 2007, 23:34:01 »

update 08.02:
modification of the Attraction/X ability as described by Geof in this thread.
« Dernière édition: Août 02, 2007, 23:38:18 par mathieu » Signaler au modérateur   Journalisée

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« Répondre #2 le: Août 30, 2007, 16:30:43 »

update 08.30:
Detail added on the contact definition and introduction of the non-mutual contact (Contact and zone of control section). Modification of the Immobilized X and Knocked down states accordingly (States section).
Those rules were modified by Geof in this thread.

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« Répondre #3 le: Septembre 04, 2007, 16:34:08 »

update 09.04:
Detail on the fleeing definition as added by Geof in this thread.
"If none of its opponents in contact have at least one attack die, the fleeing model doesn’t take any free strike and may immediately turn its fleeing action into an advancing, running, assault or charging action."
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« Répondre #4 le: Septembre 11, 2007, 21:33:58 »

update 09.11:
Change in the Opportunity strike definition as described in the errata.
"This ability doesn't work when a model with Opportunity Strike moves and makes an enemy model enter its ZoC.
This ability doesn't work against an enemy model appearing directly in contact with the model with Opportunity Strike (it immediately loses its ZoC) unless it has a way to keep its ZoC while engaged."
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« Répondre #5 le: Septembre 27, 2007, 05:02:53 »

Quick update of the 1.6 file. Correction of a mistake brought up by Fred in this thread. Thanks Fred!
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« Répondre #6 le: Octobre 01, 2007, 23:46:26 »

Update 10.01:
Change in the Advancing, Running, Assault, and Charge definitions in the Activation section.
Detail added to the passive and free effects timings in the Special effects and timing section.
Detail added to the Swallowed state definition in the States section.
Change in the Interception/X, Stealth/X definitions in the Special abilities section.
Detail added to to Vicious/X definition in the Special abilities section.

All rule points modified according to the 10.01 update of the official errata

Edit: Details added to the general definition of melee combat and of support in the Melee combat section. Thanks to Magic Dave for bringing up those points that could definitely use clarification Sourire
« Dernière édition: Octobre 02, 2007, 23:53:57 par mathieu » Signaler au modérateur   Journalisée

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« Répondre #7 le: Novembre 21, 2007, 01:10:25 »

Update 11.20:
Detail added to the Defensive Combat ability regarding its interaction with Free strikes: "This ability has no effect when the model takes a Free strike from an enemy model."
Detail added to the Invulnerable ability: "Invulnerable models take no wounds from effects that inflict wounds without dice rolls."
Detail added to the Opportunity strike X ability regarding its interaction with Invulnerable models: "Models with the Invulnerable ability take the full damage caused by the Opportunity strike X ability."

All rule points modified according to the 11.15 update of the official errata.

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« Répondre #8 le: Janvier 04, 2008, 20:53:26 »

Update 01.04:
Details added in the Game turn section and the Melee combat section regarding combats opposing one model to several enemy models.
Detail added in the Movement section: a model starting its activation within 1+ enemy ZoC may choose to not do anything.
‘Unruly’ is changed into ‘Maverick’ in the Lemures section and in the Special abilities section.
Rewording of the Knocked down state in the States section.
Change in the intangible definition in the Special ability section.
Change in the Spiritual damages definition in the Special ability section.

All rule points modified according to the 12.20 udate of the official errata
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« Répondre #9 le: Janvier 28, 2008, 22:55:43 »

If a moderator swings by, feel free to unpin this thread. Now that the official translation is out, mine is pretty much moot Clin d'oeil

Thanks
« Dernière édition: Janvier 28, 2008, 22:57:15 par mathieu » Signaler au modérateur   Journalisée

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« Répondre #10 le: Janvier 29, 2008, 21:07:51 »

nooooo...  yours still have the french names  on it wich is  still helpfull  as  there is no english cards
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« Répondre #11 le: Janvier 29, 2008, 21:54:49 »

Good call, I hadn't thought about that. Then again, the official translation has a few terms that have nothing to do with the ones Croc and I settled on back when I was working on it, doesn't that bring confusion?

What I can do is change the wording in the unofficial pdf into the one the translator chose. And perhaps put them back in the original French alphabetical order, which will probably be more convenient to read cards. Until they are (finally...) made available in English.
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« Répondre #12 le: Janvier 30, 2008, 09:32:49 »

that will be even  better .. to be honest  I can;t use the oficial  pdf  just for that reason  no english cards no names of the abilities in french to  look  in the cards ...  so your still the one  we use in our group ... 
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